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Week 3 - Processing the first task

  • Olivia
  • Feb 27, 2020
  • 2 min read

Updated: May 29, 2020

The beginning of this week was used to discuss budgeting for the vertical slice and considering time periods, specialist skills and various team members, software and hardware necessary etc. and also being aware of publishing costs post-development. Below are my notes from this presentation:



This was also a time to check in with the rest of the group, have a little update on our work and continue to develop our tasks individually. We discussed further elements to the town design as I had put together some more variations of how this 2D area could look. It's important to me that we explore all avenues whenever they arise to achieve the best possible outcome. Below are the ideas I proposed:



We still stuck to the first version I had developed however I am glad we took the time to discuss these ideas, know what was possible and what we wanted to achieve and then make a decision and get to work. I also think it will give us some designs to adapt for use in other areas of the game later on if needed.


As individual working ensued I started to make notes on the process I was using to develop the town area (this will be useful for things such as the art bible). I started with a traditional black and white lineart piece which stemmed from the idea of cel shading in the original GDD but developed into a more graphic novel style. The idea is that I can then scan this piece in and edit it in Photoshop / Procreate to be suitable for the game. Below is the black and white A3 inked piece.




Our Friday meeting allowed us to discuss some more practical details of the game such as statuses, statistics and skills for the battle gameplay. Less so my area of development but important for me to be aware of as a UI designer on the team.

 
 
 

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