Olivia
May 24, 20202 min read
Reflection
As the project comes to a close I have tried to collate my feelings about the project in this post. Usually I feel a little sad when a...
Â
Â
Â

As the project comes to a close I have tried to collate my feelings about the project in this post. Usually I feel a little sad when a...
This week is the week of the deadline and so I intend to be cleaning up my sketchbook work alongside finishing my website. I managed to...
This week we had a group meeting regarding the format of our vertical slice. As we are nearing the end of the project we were told that...
This week I managed to finish and edit together the first animation in the colouring phase (I received the character models late last...
This week I continued working on the first animation. Its a big learning process for me as I only started to dabble with 2D animation...
This week I layed out the foundations for how I will approach making the 2D animations. I anticipate each animation to be quite a large...
I started this week by designing the user interface elements needed for the post battle screens, including loot, pickups, text options...
This week we had a meeting discussing the narrative and we tweaked the plot to suit adjustments in the core gameplay. I then drew out...
For the latter part of the previous week and this week I was unfortunately ill and so production from my side of the project slowed down....
This week we discussed QA testing (Quality Assurance). Below is an example of a smoke alarm test which is one of the most common types of...
This week I started by finishing the digital version of the town scene. Next on my to-do list is to work on the UI interiors for the...
This week I designed and developed a version of the town which will be sufficient for the gameplay. In the short amount of time we have I...
The beginning of this week was used to discuss budgeting for the vertical slice and considering time periods, specialist skills and...
To start the week we looked at the Developer's Charter in class along with version history, discussing project overview, project scope,...
To start the semester we chose which projects we wanted to develop from the previous semester's game pitches. As a result the four games...