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Reflection

As the project comes to a close I have tried to collate my feelings about the project in this post. Usually I feel a little sad when a...

Week 14 - Final week

This week is the week of the deadline and so I intend to be cleaning up my sketchbook work alongside finishing my website. I managed to...

Week 13 - Changing the format

This week we had a group meeting regarding the format of our vertical slice. As we are nearing the end of the project we were told that...

Week 12 - Completing the first animation

This week I managed to finish and edit together the first animation in the colouring phase (I received the character models late last...

Week 11 - Character sheets and animations

This week I continued working on the first animation. Its a big learning process for me as I only started to dabble with 2D animation...

Week 10 - Animations

This week I layed out the foundations for how I will approach making the 2D animations. I anticipate each animation to be quite a large...

Week 9 - Creating the battle UI

I started this week by designing the user interface elements needed for the post battle screens, including loot, pickups, text options...

Week 8 - Working from home

This week we had a meeting discussing the narrative and we tweaked the plot to suit adjustments in the core gameplay. I then drew out...

Week 7 - Setbacks

For the latter part of the previous week and this week I was unfortunately ill and so production from my side of the project slowed down....

Week 6 - QA testing and UI

This week we discussed QA testing (Quality Assurance). Below is an example of a smoke alarm test which is one of the most common types of...

Week 5 - Finalising first assets

This week I started by finishing the digital version of the town scene. Next on my to-do list is to work on the UI interiors for the...

Week 4 - The first of many designs

This week I designed and developed a version of the town which will be sufficient for the gameplay. In the short amount of time we have I...

Week 3 - Processing the first task

The beginning of this week was used to discuss budgeting for the vertical slice and considering time periods, specialist skills and...

Week 2 - Ideas

To start the week we looked at the Developer's Charter in class along with version history, discussing project overview, project scope,...

Week 1 - Welcome to Wild Wild Animals

To start the semester we chose which projects we wanted to develop from the previous semester's game pitches. As a result the four games...

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