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BA GAMES DESIGN & ART - FINAL YEAR
Olivia Gregory
email:
okg1g18@soton.ac.uk
Home
Final Project - Semester 1
Week 1 - Brief & First Ideas
Week 2 - Simulation & Idea Development
Week 3 - Presentation & Idea Refinement
Week 4 - Speculative Design
Week 5 - Deep Dive Presentation
Week 6 - Emma Reay
Reading Week - Prototyping
Week 8 - Preparing final ideas
Week 9 - Final Ideas Presentation
Week 10 - Document and Designs
Christmas Break
Week 11 - Lockdown Learning
Week 12 - Presenting the final idea
Week 13 - Document Hand In
Final Project - Semester 2
Week 1 - Branding
Week 2 - Music
Week 3 - First Environment Tests
Week 4 - Playtest Preparation
Week 5 - Playtesting and Feedback
Week 6 - Main Mechanics
Week 7 - Easter Break
Week 8 - Filling the Environment
Week 9 - Implementation Week
Week 10 - Final few weeks
Week 11 - Gameplay Content
Week 12 - Cutscenes & Cleanup
Week 13 - Final Adjustments
Week 14 - Deadline
Extension
Professional Contexts
Playful Thinking
Lectures & Extra Research
Direct & Indirect Gaming
Dice-Based Mechanics
Binomial Distribution
Card-based Systems
In-Game Economies
CSV Files (Comma Seperated Values)
Contact
Posts Coming Soon
Explore other categories in this blog or check back later.
Professional Contexts Module
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