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Week 12 - Cutscenes & Cleanup

This week I am working on the cutscenes for the beginning and ending of the game as well as finishing the gameplay and linking the scenes in the correct order. Whilst I do this James will be working on the main menu animations and the 3D models which we will be putting into the environment. Our music composer, Ed, is also finishing off the audio this week so plenty of tasks are being completed.

My first job was to sort of the cutscenes. These won't be animated but more was slideshow of images with music overlay. 

Rough storyboard example for the opening scene:

Final Frames:

On Wednesday I had a meeting with our lecturer, James, to sort the rest of the gameplay. All of the game scenes are now in order, the quests have been removed for scenes they are not needed in (e.g. the player has to help the snake charmer first so we've made sure the quick-change artist and fortune teller won't give the player quests in this time) and the journal mechanic and UI has been removed. We have also prepped our end ultimatum scene ready to be linked once the cutscenes are finished. At this point I was hoping to add back in features that we have had to cut out so far, including popup descriptions when an object is clicked on and objective text onscreen but James has said that voice cues would work better for this. I have since prioritised finding a voice actor, meaning the tasks left are;

 

- Implementing cutscenes, animations, music and voice acting (once we have found a suitable actors/actors)

- Getting the models in the scene, textured and with the appropriate lighting, including the hand-sculpted pieces

- Editing the language in the game - removing some options in the narrative conversations and tidying up the ladies' voice lines in between

- Adding in a controls screen as its too late to fix the controls already in place

Then it is onto bugfixing, cleaning up the UI and marketing the game. 

In Friday's session I fixed the quests and what each lady asks for as well as adjusting UI and the on-screen voice lines. Then I had a meeting with my teammate, James, to put in the 3D models he has been working on. He put the models in and then I duplicated them and moved them around as well as adding in my own 3D models of boxes, crates etc. to fill out the environment.   

Asset in-game screenshots.png
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