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BA GAMES DESIGN & ART - FINAL YEAR
Olivia Gregory
email:
okg1g18@soton.ac.uk
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Final Project - Semester 1
Week 1 - Brief & First Ideas
Week 2 - Simulation & Idea Development
Week 3 - Presentation & Idea Refinement
Week 4 - Speculative Design
Week 5 - Deep Dive Presentation
Week 6 - Emma Reay
Reading Week - Prototyping
Week 8 - Preparing final ideas
Week 9 - Final Ideas Presentation
Week 10 - Document and Designs
Christmas Break
Week 11 - Lockdown Learning
Week 12 - Presenting the final idea
Week 13 - Document Hand In
Final Project - Semester 2
Week 1 - Branding
Week 2 - Music
Week 3 - First Environment Tests
Week 4 - Playtest Preparation
Week 5 - Playtesting and Feedback
Week 6 - Main Mechanics
Week 7 - Easter Break
Week 8 - Filling the Environment
Week 9 - Implementation Week
Week 10 - Final few weeks
Week 11 - Gameplay Content
Week 12 - Cutscenes & Cleanup
Week 13 - Final Adjustments
Week 14 - Deadline
Extension
Professional Contexts
Playful Thinking
Lectures & Extra Research
Direct & Indirect Gaming
Dice-Based Mechanics
Binomial Distribution
Card-based Systems
In-Game Economies
CSV Files (Comma Seperated Values)
Contact
Melissa Chaplin
Our first talk was from Melissa Chaplin, head of client strategy at game if you are, “a marketing and PR agency that specialises in indie...
Professional Contexts Module
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